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https://w.atwiki.jp/usb_audio/pages/51.html
原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 111 Offset Field Size Value Description 6 bInterfaceSubclass 1 0x02 AUDIO_STREAMING. 7 bInterfaceProtocol 1 0x00 Unused. 8 iInterface 1 0x00 Unused. B.3.4.2.1.2 Class-specific AS General Interface Descriptor Table B-9 USB Microphone Class-specific AS General Interface Descriptor Offset Field Size Value Description 0 bLength 1 0x07 Size of this descriptor, in bytes. 1 bDescriptorType 1 0x24 CS_INTERFACE descriptor. 2 bDescriptorSubtype 1 0x01 GENERAL subtype. 3 bTerminalLink 1 0x02 Unit ID of the Output Terminal. 4 bDelay 1 0x01 Interface delay. 5 wFormatTag 2 0x0001 PCM Format. B.3.4.2.1.3 Type I Format Type Descriptor Table B-10 USB Microphone Type I Format Type Descriptor Offset Field Size Value Description 0 bLength 1 0x0B Size of this descriptor, in bytes. 1 bDescriptorType 1 0x24 CS_INTERFACE descriptor. 2 bDescriptorSubtype 1 0x02 FORMAT_TYPE subtype. 3 bFormatType 1 0x01 FORMAT_TYPE_I. 4 bNrChannels 1 0x01 One channel. 5 bSubFrameSize 1 0x02 Two bytes per audio subframe. 6 bBitResolution 1 0x10 16 bits per sample. 7 bSamFreqType 1 0x01 One frequency supported. 8 tSamFreq 3 0x01F40 8000Hz. B.3.4.2.1.4 Standard Endpoint Descriptor USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 112 Table B-11 USB Microphone Standard Endpoint Descriptor Offset Field Size Value Description 0 bLength 1 0x09 Size of this descriptor, in bytes. 1 bDescriptorType 1 0x05 ENDPOINT descriptor. 2 bEndpointAddress 1 0x81 IN Endpoint 1. 3 bmAttributes 1 0x01 Isochronous, not shared. 4 wMaxPacketSize 2 0x0010 16 bytes per packet. 6 bInterval 1 0x01 One packet per frame. 7 bRefresh 1 0x00 Unused. 8 bSynchAddress 1 0x00 Unused. B.3.4.2.1.5 Class-specific Isochronous Audio Data Endpoint Descriptor Table B-12 USB Microphone Class-specific Isoc. Audio Data Endpoint Descriptor Offset Field Size Value Description 0 bLength 1 0x07 Size of this descriptor, in bytes. 1 bDescriptorType 1 0x25 CS_ENDPOINT descriptor 2 bDescriptorSubtype 1 0x01 GENERAL subtype. 3 bmAttributes 1 0x00 No sampling frequency control, no pitch control, no packet padding. 4 bLockDelayUnits 1 0x00 Unused. 5 wLockDelay 2 0x0000 Unused. B.3.5 String Descriptors There are two string descriptors available. The first string descriptor contains the Manufacturer information and the second one contains Product related information. The following sections present an example of how these descriptors could look like. B.3.5.1 Manufacturer String Descriptor Table B-13 USB Microphone Manufacturer String Descriptor Offset Field Size Value Description 0 bLength 1 0x18 Size of this descriptor, in bytes. 1 bDescriptorType 1 0x03 STRING descriptor. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 113 Offset Field Size Value Description 2 bString 1 0x0054 0x0048 0x0045 0x0020 0x0043 0x004F 0x004D 0x0050 0x0041 0x004E 0x0059 “THE COMPANY” B.3.5.2 Product String Descriptor Table B-14 USB Microphone Product String Descriptor Offset Field Size Value Description 0 bLength 1 0x18 Size of this descriptor, in bytes. 1 bDescriptorType 1 0x03 STRING descriptor. 2 bString 1 0x004D 0x0069 0x0063 0x0072 0x006F 0x0070 0x0068 0x006F 0x006E 0x0065 “Microphone” B.4 Requests B.4.1 Standard Requests The microphone supports all necessary standard requests. B.4.2 Class-specific Requests There are no class-specific requests supported. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 114 Appendix C. Example 2 USB Telephone (Informative) C.1 Product Description This is a USB Telephone with 16-bit 8KHz input and output. It has a handset and Phone line in and out connectors. Selector Units are used to allow the Host to talk directly to the telephone line or to allow the handset to be used with the Host for an Internet telephone call. This is an analog device. The telephone line and handset signals are analog and all switching is performed in the analog domain. The digital USB audio stream, coming from AudioStreaming interface 1 is converted to the analog domain before entering the audio function through Input Terminal ID3. Likewise, the analog signal coming from Selector Unit ID9 is delivered to Output Terminal ID6 and converted back to the digital domain before it is delivered to AudioStreaming interface 2. AudioStreaming Interface #2 Audio Function Phone Line IT OT USB IN Endpoint IT IT OT OT Phone Line Handset Handset ID1 ID2 ID3 ID9 ID7 ID8 ID4 ID5 ID6 AudioStreaming Interface #1 USB OUT Endpoint Figure C-1 USB Telephone Topology It is a neat device, but telephones that are much more elaborate could be constructed with speakerphone and acoustic echo cancellation incorporated. C.2 Descriptor Hierarchy This USB Telephone device includes an AudioControl interface (0) and two AudioStreaming interfaces (1 2). The AudioStreaming interfaces both feature two alternate settings. The first alternate setting (Alternate Setting 0) has zero bandwidth associated with it so that switching to this alternate setting effectively frees all allocated bandwidth on the USB for this device. Zero bandwidth is indicated by the lack of a streaming endpoint. Alternate Setting 1 is the operational part of the interface and it has one isochronous endpoint. Figure presents the descriptor hierarchy. USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 115 Interface 0 Device Configuration AudioControl I/F Header Phone Line IT Handset IT Standard Descriptors Class-Specific Descriptors USB OUT EP IT Phone Line OT Handset OT USB IN EP OT Phone Line SU Handset SU USB OUT SU AS I/F Alt. Setting 0 Interface 1 AS I/F Alt. Setting 1 General Type I Format Endpoint Endpoint ID1 ID2 ID3 ID4 ID5 ID6 ID7 ID8 ID9 AS I/F Alt. Setting 0 Interface 2 AS I/F Alt. Setting 1 General Type I Format Endpoint Endpoint Figure C-2 USB Telephone Descriptor Hierarchy C.3 Descriptors The following sections present all the descriptors that are used to describe the device. C.3.1 Device Descriptor Table C-1 USB Telephone Device Descriptor Offset Field Size Value Description 0 bLength 1 0x12 Size of this descriptor, in bytes. 1 bDescriptorType 1 0x01 DEVICE descriptor. 2 bcdUSB 2 0x0100 1.00 - current revision of USB spec. 4 bDeviceClass 1 0x00 Device defined at Interface level. 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集
https://w.atwiki.jp/azuma3733/pages/1116.html
#blognavi ~一般サイトニュース~ http //blog.livedoor.jp/dqnplus/archives/1220765.html ■和田アキ子、葬儀・火葬について差別発言→謝罪 確かに私も親指隠せって言われたなぁ。あと葬儀やってる所では金物を見せるなと。 http //blog.livedoor.jp/dqnplus/archives/1220871.html ■【民主】小沢氏「拉致問題は北朝鮮に何を言っても解決しない。カネをいっぱい持っていき、『何人かください』って言うしかないだろ」 これが次の政権を握るんですね、わか( http //workingnews.blog117.fc2.com/blog-entry-1823.html ■小沢氏側団体捜査へ 西松建設献金巡り規正法違反の疑い と思ったらとんでもないのキター!!!! http //cpch.jp/archives/1761 ■目が見えない人でも、夢をみるのか? すごく勉強になります。って私も手動弁(眼前手動)なのか・・・; http //yahooauctionwatch.livedoor.biz/archives/51350130.html ■100万円突破中!!!樋上いたる直筆サインTシャツ ・・・ないわー・・・。 ~今日のオススメ~ http //www.nicovideo.jp/watch/sm6281614 ■セガサターン流星群を歌ってみた(音量バランス調整ver.) ピックアップから。懐かしくて鳥肌自重ですw最後の音がもうね・・・。ぱねぇ・・・。 ~ランキング~ http //www.nicovideo.jp/watch/sm6319063 ■週刊VOCALOIDランキング #74 ヒストリーが激戦すぎるwww222戦争すごいなぁ。そしてヒストリーが最大のフラグです。 ~ニコニコ動画~ http //www.nicovideo.jp/watch/sm6310424 ■【RO】公(略 確殺狩りしてきた いwwwじwwwめwww http //www.nicovideo.jp/watch/sm5503030 ■大成建設の企業CM 30秒にこめられたすごいクオリティ。 ~京アニ関連~ http //www.nicovideo.jp/watch/sm6304906 ■【らき☆すた】疾走みゆきぺでぃあ【幸星楽団】 もう突き抜けてますw詰め込みまくり!覚醒もいいw ~歌って・演奏して・描いてみた~ http //www.nicovideo.jp/watch/sm6323597 ■ダブルラリアットうたってみた【ピコ】 流石ピコ、そのままのキーで歌えるとかw カテゴリ [ニュース日記] - trackback- 2009年03月04日 11 10 38 #blognavi
https://w.atwiki.jp/ittec/pages/21.html
package test.action; import java.math.BigDecimal; import java.util.Date; import test.[[AnotationTestDataSet]]; import logger.[[TraceLogger]]; @TraceLogger public class AnotationTestAction implements AnotationTestActionInterface { public AnotationTestAction() { // TODO 自動生成されたコンストラクター・スタブ System.out.println("AnotationTestActionコンストラクタ"); } @Override public AnotationTestDataSet exec() { System.out.println(test("test")); return setDataSet(); } private String test(String val) { StringBuilder stb = new StringBuilder(); return stb.append(val).append("_test").toString(); } private AnotationTestDataSet setDataSet() { AnotationTestDataSet dataSet = new AnotationTestDataSet(); // コード dataSet.setCode(9999); // 名称 dataSet.setName("動的Profileでのロギング確認"); // 日付 dataSet.setDate(new Date()); // 金額 dataSet.setMoney(new BigDecimal(1234567890)); return dataSet; } }
https://w.atwiki.jp/jasagiri/pages/85.html
Google Wave 。 一時保存 ■ログイン Preview:https //wave.google.com/wave DevPreview:https //wave.google.com/a/wavesandbox.com/ PygoWave:http //pygowave.net/accounts/login/ ■各種設定 GoogleWave用Gmainインタフェースにアクセスして設定変更 = 左下コンタクトリストを左クリック(すぐ離さず、しばらく押して離すとよい) 以下は初期インタフェースがすでにある メール(Gmail) カレンダー(Google Calender) ドキュメント(Google Docs) チャット・連絡先(Google Talk) グループ: http //groups.google.co.jp/group/google-wave-api-japan 旧: http //groups.google.co.jp/group/google-wave-developers-japan?lnk=srg hl=ja http //groups.google.co.jp/group/google-wave-api-japn?hl=ja API解説 http //sites.google.com/a/gclue.jp/wave/ ■ドキュメント和訳(asano氏) http //sites.google.com/site/iaspectrumlibrary/ ■本家 blog http //googlewavedev.blogspot.com/ ■wave 技術追ってる方blog (ksk氏) http //waveproto.blogspot.com/ ■利用ガイド(英語) http //completewaveguide.com/guide/The_Complete_Guide_to_Google_Wave デスクトップアプリ化(MacOS X) http //d.hatena.ne.jp/tanemori/20091018/MakeGoogleWaveappWithFluid ■ WaveRobot絵付きJavaTutorial Creating A Google Wave Extension In 5 Steps Rave:Wave Robot API for ruby WaveOnRubyFirstStep Shiny GadgetEmulator http //wave.thewe.net/ ■ WDE09のUIデザイナレポート ゲームプラットフォーム考 流れ。 with public で全体に公開されているWaveを検索 with public 使えなくなった group public@a.gwave.com を使うこと ↓ 興味のありそうな話題に参加 =---いまここ ↓ ヒト探し 「in inbox to MYACCOUNT @googlewave.com」で自分宛てメッセージを表示 コンタクトリストに「public@a.gwave.com」を追加すると自分のWaveを公開できる。PC単位に設定が必要らしい コンタクトリストに「bouncy-wave@appspot.com」を追加して、「bounce XXXXX(ボットのアドレス)」でBANできる コンタクトリストに「sweepy-wave@appspot.com」を追加して Wave作ると空メッセージを削除してくれる 「with me」:自分が作成したWaveを検索 「by me」:自分が更新したWaveを検索 「tag ほげ 」:タグ ほげ が付いているWaveを検索 「has ふが 」:<ふが>が添付されているWaveを検索 has image で画像付き -has image で画像なし datamapper や datanucleus に OT include して protobuf や MessagePack で被せたら幸せか? 巷ではリアルタイムとかコミュニケーションツールとかが前面に出ていますが、最も重要なのは「バージョン管理された更新履歴のあるドキュメントを作成できる」だと思う。OperationalTransformation万歳。 それにしても、Ted Nelson の Project Xanadu が引き合いにでないのはなぜだ。 WaveDebug WaveProtocol コトハジメ。(windows) JDK6。 http //java.sun.com/javase/ja/6/download.html JREはインストールしない。(javacが見えなくなる) 環境変数JAVA_HOME設定 Apache Ant。 http //ant.apache.org/bindownload.cgi PATH通す。 mercurial。 http //bitbucket.org/tortoisehg/stable/wiki/install から TortoiseHG 本体と日本語化レジストリをダウンロードしてインストール 0.8.1でもだめ文字は駄目みたい。 ソースダウンロードとコンパイル WAVE_HOME http //code.google.com/p/wave-protocol/source/checkout cd wave-protocol ant dist OpenSSLインストール http //www.slproweb.com/products/Win32OpenSSL.html から Win32 OpenSSL v0.9.8k Light Visual C++ 2008 Redistributables をダウンロードしてインストールする。 環境変数PATHにbinを通す。 cd WAVE_HOME openssl genrsa 1024 | openssl pkcs8 -topk8 -nocrypt -out waveca .key openssl req -new -x509 -nodes -sha1 -days 365 -key waveca .key -out waveca .cert Common Nameにwave serverで一意になる名前をつける。(DNS名:マイコンピュータプロパティのフルコンピュータ名)(FQDNが吉) 他はデフォルト[Enter]で可。 waveca は任意。 は使えない。 windows用の起動スクリプトを用意。 CERTIFICATE_DOMAIN_NAMEとXMPP_SERVER_SECRETは後で使うので覚えておく。 run-server.cmd set PRIVATE_KEY_FILENAME= waveca .key set CERTIFICATE_FILENAME_LIST= waveca .cert set CERTIFICATE_DOMAIN_NAME= DNSNAME set XMPP_SERVER_HOSTNAME=%CERTIFICATE_DOMAIN_NAME% set XMPP_SERVER_IP=%XMPP_SERVER_HOSTNAME% set XMPP_SERVER_SECRET= opensesame java -jar dist/fedone-0.2.jar --client_frontend_hostname=127.0.0.1 --client_frontend_port=9876 --xmpp_component_name=wave --xmpp_server_hostname=%XMPP_SERVER_HOSTNAME% --xmpp_server_ip=%XMPP_SERVER_IP% --xmpp_server_port=5275 --xmpp_server_secret %XMPP_SERVER_SECRET% --xmpp_server_ping="" --certificate_private_key=%PRIVATE_KEY_FILENAME% --certificate_files=%CERTIFICATE_FILENAME_LIST% --certificate_domain=%CERTIFICATE_DOMAIN_NAME% --waveserver_disable_verification=true クライアント。run-server.cmdに設定した DNSNAME を設定。 run-client.cmd set WAVE_SERVER_DOMAIN_NAME= DNSNAME set WAVE_SERVER_HOSTNAME=127.0.0.1 set WAVE_SERVER_PORT=9876 set USER_NAME = %1@%WAVE_SERVER_DOMAIN_NAME% echo "running client as user %USER_NAME%" java -jar dist/fedone-client-0.2.jar %USER_NAME% %WAVE_SERVER_HOSTNAME% %WAVE_SERVER_PORT% run-client.cmd admin とかで使う。 OpenFireインストール OpenFire_HOME /bin/openfire.exe を実行。 起動したらLanchAdminボタンを押す。 English DNSNAME Embedded Database default admin@mailadress pass 一度再起動しないと有効にならないぽい。(stop - start) ユーザ名はadmin固定ぽい。 Server Server Setting External Components :Service Enabled = Enabled run-server.cmdに設定した XMPP_SERVER_SECRET かな? :Allowed to Connect = whitelist wave run-server.cmdに設定した XMPP_SERVER_SECRET かな? Server Server Setting Security Settings :Server Connection Security = Custom で Accept self-signed にチェック Server Server Setting Registration Login :すべて Disable Server Server Setting Compression Settings :Enable Server Server Setting File Transfer Settings :Disable windowsでは /new しても 新しい wave が作られない。 http //d.hatena.ne.jp/kotas/20090611/wave1 http //www.lifehacker.jp/2009/06/090611google_wave.html http //www.infoq.com/jp/news/2009/06/wave オペレーショントランスフォーメーション(Operational Transformation)(OT) http //en.wikipedia.org/wiki/Operational_transformation コミュニティ原則:http //www.waveprotocol.org/wave-community-principles プロトコル:http //www.waveprotocol.org/whitepapers/internal-client-server-protocol http //www.waveprotocol.org/draft-protocol-spec :http //www.waveprotocol.org/whitepapers/google-wave-architecture ネタ: http //jp.techcrunch.com/archives/20090528what-just-happened-thursday-was-supposed-to-be-bing-day/ http //jp.techcrunch.com/archives/20090528google-wave-drips-with-ambition-can-it-fulfill-googles-grand-web-vision/ http //github.com/diminish7/rave/tree/master http //github.com/JackDanger/wave/tree/master http //github.com/MikeSofaer/Wave-Robot-Sinatra-Template/tree/master http //github.com/rubys/wave-robot-ruby-client/tree/master http //github.com/vidarh/wave-gadget-emulator/tree/master http //github.com/avital/wave-gadget-todo/tree/master
https://w.atwiki.jp/touhoukashi/pages/1030.html
【登録タグ CALEN P SOUND HOLIC 妖 -AYAKASHI- 幽雅に咲かせ、墨染の桜 ~ Border of Life 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/kwsk2/pages/11.html
最近ActionScriptについて言及されたBlogエントリーの一覧です。 #bf
https://w.atwiki.jp/touhoukashi/pages/4924.html
【登録タグ ESQUARIA ULTIMATE MANIA W 幻想のホワイトトラベラー 曲 綾倉盟】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; 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https://w.atwiki.jp/nwwiki/pages/96.html
概要 2023/10/31に実装される「NewWorld Update 3.0.2」の日本語翻訳です。 目次 アップデート内容サブキャラクター ワールドエクスペリエンス アーティファクト ハートルーン 武器 付属効果(Pearks) NIGHTVEIL HALLOW エコノミー、プログレッション、装備 才能(APTITUDE) クラフト シーズン MARKS OF FORTUNE アップデート内容 メンテナンス日時:10/31(水)15 00 ~ 16 00(日本時間) 本文:https //www.newworld.com/en-us/news/articles/new-world-update-3-0-2 サブキャラクター プレイヤーは1つのワールドに対して、いつでも全てのキャラクターでPvPを行うことができるようになり、1人のキャラクターに制限されることはありません。インフルエンスやシェルカンパニー(戦争をシステムに作用するカンパニー)は、私たちの変更によって、大部分は領土のコントロールにおいてサブキャラクターの影響を軽減しています。もし不正行為を確認した場合、制限を再導入するつもりですが、それ以外の場合は制限を解除したまま続ける予定です。 ワールドエクスペリエンス 「Edengrove」 and 「Shattered Mountain」のイエティからのアイテムドロップが、一時的に無効にされました。 同じ変異が連続して出現していた不具合を修正しました。 「Elysian Wilds」の「Montrapala」のボスに対して悪用できる不具合を修正しました。 「Cauterizing a Wound」の派閥ミッションで、特定の地点のゴリラにミッションアイテムを追加し不具合を修正しました。 Granny, Zander's employerに話す際に進行を妨げる不具合を修正しました。 以下のマウントレースの距離を短縮しました。「Four Seasons Tour」、「Barrens and Bogs Tour」、「Island Tour」、「Sands and Storms Tour」 宿のクエストを開始する際に、トレーディングポストのアチーブメントをアンロックするようになります。 「Starstone Barrows」のノーマルエネミーのカウントの不具合を修正しました。 大きなグループでのキャラクターの帯域幅の割り当てを改善しました。 マウントの音声がマウントを降りた後にも残る不具合を修正しました。 アーティファクト 「Lost Stopwatch Artifact」が通常のタウントの宝石と同様に、追加の敵視を発生させるよう更新しました。 ドロップしたアーティファクトが、サーバーとのディスコネクトによって獲得できない不具合を修正しました。 「Attuned Leather Pants」のアーティファクトの「Well Rounded」の付属効果が、すべてのステータスを+10する効果が提供されていない、Magnifyのツールチップが正しく表示されていない不具合が修正されました。 ハートルーン ・Dark Ascent ハートルーン"20%"ダメージ増加 ・Fire Storm ハートルーン"33%"ダメージ増加 ・Devourer ハートルーン"26%"ダメージ増加 武器 ブランダーバス ・PvPにおける基礎ダメージを"-9%"から"12%"に減少しました。 Ice Gauntlet ・Ice Tombが破壊される際にTombのポーズでプレイヤーがスタックする不具合を修正しました。 Rapier ・「Flurry Fleeting Strikes」アップグレードが正常に機能しない不具合を修正しました。 ・ツールチップで、以前のバランス変更の更新された値(5%)を表示しない不具合を修正しました。 付属効果(Pearks) 「Physical Aversion」、「Elemental Aversion」 - 最大値を"4.2%" → "4.5%"に増加しました。 〇〇 Conditioning - を"4%" → "5%"に強化しました。 「Slowing Tether」- 「Disintegrate bonus」を調整し、使用時にはDisintegrateのスタックを1つだけ適用するようにしました。 Healthy Toast - 「最大体力の11%」から「基礎体力の15%」に変更しました。 「Tumbler Footwraps」の「Shirking Blessing」に"1秒"のクールダウンを追加しました。 「Shirking Heals」の回復量の体力の割合がギアスコアによって増加する不具合を修正しました。現在は、ギアスコア700で最大体力の"1.5%"が上限です。 NIGHTVEIL HALLOW エリアにプレイヤーが多すぎると、「Baalphazu」をターゲットにできない不具合を修正しました。 クラフトのメニューに「Nightveil Hallow Hatchet」の設計図が表示されない不具合を修正しました。 エコノミー、プログレッション、装備 「Ethereal Orichalcum Round ShieldとVoidbent Orichalcum Round Shield」が"Stylemancer"のメニューに表示されない不具合を修正しました。 Elysian Wildのハウスアイテムが解体できない不具合を修正しました。 特定のアイテムに、そのギアスコアで利用できないはずの付属効果(Perks)が付いていた不具合を修正しました。 ランク6の「Faction Round ShieldsのRefreshing Ward」が「Keenly Empowered」に変更されました。 一部の変異ダンジョンのアクセサリーは更新不可となり、代わりに修正されたものがドロップされるようになりました。 古い装備と付属効果(Perks)がドロップする不具合を修正しました。 インフルエンスの報酬からフレイルがドロップしない不具合を修正しました。 才能(APTITUDE) 拡張パックのクラフトの「 Aptitude Chests」は、「Timeless Shards」をドロップする可能性があります。 アルカナの「 Aptitude Crates」 は、「 Death Essence」の低いティアを排出してしまう不具合を修正し、Death Quintessenceの出現を妨げる不具・合を修正しました。 「 Woodworking 」、「Logging」の「 Aptitude Chests」は、加工された材料ではなく、"raw"の材料を含んでいます。 「 Weaving」の「 Aptitude Chests」は、意図した通りT5、2の繊維を含むようになります。 クラフト 「Savage Divide」のネームドアイテムをリロールするレシピが表示されない不具合を修正しました。 一部のネームドアイテムのリロールするレシピで、不正確なレシピ名が表示される不具合を修正しました。 プレイヤーのインベントリに「Ennead Dense Materia」がないと「Empyrean Forge Dense Materia」のレシピが表示されない不具合を修正しました。 マテリア変換レシピのクラフトコインコストを可能な限り最小に削減しました。 特定のアップグレードされたクラフトレシピが機能しなかった場合でも、アイテムが変更される不具合が修正されました。 シーズン 「Fellowship of the Flail」の"Journey Tasks"の説明文を明確に表現しました。 「Shirzad's Cave Lions」を倒した場合に「Kill Ancient Guardians」のシーズンアクティビティにカウントされる問題を修正しました。 「Faction Family」の"Journey Task"の誤字を修正しました。 「Savage Divide Expedition」およびMutation boxes」の「Writhing Seedlings」の説明文を修正し、「Crystalline Fur」が正しく表示されるようになりました。 「Complete a Mount Race」のシーズンアクティビティを削除しました。プレイヤーが全てのマウントレースを完了した後には利用不可になります。 「Spore Jelly」のポーションを速いペースで消費した場合に、「Mushroom Muncher」の"Journey Task"の進行が遅くなる不具合を修正しました。 シーズンアクティビティが完了している場合、カードが再抽選された際に、意図しないほどのシーズンXPを受け取る不具合を修正しました。 MARKS OF FORTUNE 世界中の通貨為替レートの変動に対応して、アメリカ合衆国外のゲーム内アイテムの価格をSteamの小売製品価格に合わせるため、価格を更新しました。
https://w.atwiki.jp/p2rdj/pages/1849.html
レベル アイテム 市価 1 Blast Boots (Lesser) 3 gp 1 Clockwork Goggles 3 gp 1 Cryomister (Lesser) 3 gp 1 Impact Foam Chassis (Lesser) 3 gp 1 Ablative Armor Plating (Lesser) 4 gp 1 Ablative Shield Plating (Lesser) 4 gp 1 Explosive Mine (Lesser) 4 gp 1 Flare Beacon (Lesser) 4 gp 2 Instant Spy 5 gp 2 Smoke Fan 5 gp 2 Wind-Up Cart 6 gp 2 Cauterizing Torch 10 gp 3 Blast Boots (Moderate) 11 gp 3 Ablative Armor Plating (Moderate) 12 gp 3 Ablative Shield Plating (Moderate) 12 gp 3 Etheric Essence Disruptor (Lesser) 60 gp 3 Material Essence Disruptor (Lesser) 60 gp 4 Clockwork Goggles (Greater) 15 gp 4 Impact Foam Chassis (Moderate) 15 gp 4 Chameleon Suit 16 gp 4 Galvasphere 20 gp 4 Magnetic Suit 20 gp 5 Gadget Skates 21 gp 5 Cryomister (Moderate) 25 gp 5 Gecko Pads 25 gp 5 Electromuscular Stimulator 30 gp 6 Flare Beacon (Moderate) 35 gp 6 Explosive Mine (Moderate) 40 gp 7 Ablative Armor Plating (Greater) 70 gp 7 Ablative Shield Plating (Greater) 70 gp 7 Etheric Essence Disruptor (Moderate) 360 gp 7 Material Essence Disruptor (Moderate) 360 gp 8 Smoke Fan (Greater) 75 gp 8 Chameleon Suit (Greater) 80 gp 8 Clockwork Goggles (Major) 80 gp 9 Gecko Pads (Greater) 125 gp 9 Blast Boots (Greater) 140 gp 9 Impact Foam Chassis (Greater) 150 gp 10 Flare Beacon (Greater) 180 gp 10 Magnetic Suit (Greater) 200 gp 11 Cryomister (Greater) 250 gp 11 Etheric Essence Disruptor (Greater) 1,400 gp 11 Material Essence Disruptor (Greater) 1,400 gp 12 Chameleon Suit (Major) 320 gp 12 Explosive Mine (Greater) 400 gp 13 Ablative Armor Plating (Major) 600 gp 13 Ablative Shield Plating (Major) 600 gp 14 Impact Foam Chassis (Major) 650 gp 15 Etheric Essence Disruptor (Major) 6,500 gp 15 Material Essence Disruptor (Major) 6,500 gp 16 Flare Beacon (Major) 1,500 gp 16 Magnetic Suit (Major) 2,000 gp 17 Cryomister (Major) 2,500 gp 17 Blast Boots (Major) 2,750 gp 18 Explosive Mine (Major) 4,000 gp 19 Ablative Armor Plating (True) 8,000 gp 19 Ablative Shield Plating (True) 8,000 gp Blast Boots アイテム1~ Blast Boots アンコモン 消耗品 ガジェット 出典 Guns Gears 67ページ 使用方法 worn (attached to footwear or feet);バルク 軽 使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [one-action] “扱う” These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can High Jump or Long Jump, without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump. Blast Boots (Lesser) アイテム1 Blast Boots (Lesser) 出典 Guns Gears 67ページ 市価 3 gp バルク 軽 Blast Boots (Moderate) アイテム3 Blast Boots (Moderate) 出典 Guns Gears 67ページ 市価 11 gp バルク 軽 When you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet. Blast Boots (Greater) アイテム9 Blast Boots (Greater) 出典 Guns Gears 67ページ 市価 140 gp バルク 軽 When you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you Leap during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further. Blast Boots (Major) アイテム17 Blast Boots (Major) 出典 Guns Gears 67ページ 市価 2,750 gp バルク 軽 When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are clumsy 1 until the start of your next turn. Clockwork Goggles アイテム1~ Clockwork Goggles アンコモン クロックワーク 消耗品 ガジェット 出典 Guns Gears 68ページ 使用方法 worn eyepiece;バルク 軽 使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [two-actions] “扱う” This heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time. Clockwork Goggles アイテム1 Clockwork Goggles 出典 Guns Gears 68ページ 市価 3 gp バルク 軽 When activated, you gain low-light vision for 10 minutes. Clockwork Goggles (Greater) アイテム4 Clockwork Goggles (Greater) 出典 Guns Gears 68ページ 市価 15 gp バルク 軽 When activated, you gain low-light vision and darkvision for 10 minutes. Clockwork Goggles (Major) アイテム8 Clockwork Goggles (Major) 出典 Guns Gears 68ページ 市価 80 gp バルク 軽 When activated, you gain low-light vision, darkvision, and the effects of see invisibility for 10 minutes. Cryomister アイテム1~ Cryomister アンコモン 氷雪 消耗品 ガジェット 出典 Guns Gears 68ページ 使用方法 片手で保持;バルク 軽 使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [one-action] “扱う” When you Activate a cryomister, you can either place it in an adjacent square or toss it up to 20 feet away. Once you've done so, the metallic device instantly disperses a heavy mist, settling quickly on nearby flat surfaces and forming a sheet of ice. The cryomister creates a burst with a radius depending on the type, making the affected area difficult terrain for 1 minute; at the GM's discretion, however, this duration might be reduced in unusually hot conditions or increased in unusually cold ones. If an affected square takes fire damage, the difficult terrain is removed. Though not designed as a weapon, the cryomister's rapidly cooling mist deals cold splash damage depending on the type to creatures in the area on activation. Creatures attempting to move through the affected area can attempt an Acrobatics check with a DC depending on the type to ignore the difficult terrain and move at their normal Speed. Throwing the cryomister onto the surface of a liquid creates a floating piece of ice for the same duration, capable of supporting one or more creatures of the listed size. Cryomister (Lesser) アイテム1 Cryomister (Lesser) 出典 Guns Gears 68ページ 市価 3 gp バルク 軽 The area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size. Cryomister (Moderate) アイテム5 Cryomister (Moderate) 出典 Guns Gears 68ページ 市価 25 gp バルク 軽 The area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures. Cryomister (Greater) アイテム11 Cryomister (Greater) 出典 Guns Gears 68ページ 市価 250 gp バルク 軽 The area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures. Cryomister (Major) アイテム17 Cryomister (Major) 出典 Guns Gears 68ページ 市価 2,500 gp バルク 軽 The area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a mu spore. Impact Foam Chassis アイテム1~ Impact Foam Chassis アンコモン 消耗品 ガジェット 出典 Guns Gears 70ページ 使用方法 worn over armor and clothes;バルク 軽 使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 see below While you're wearing an impact foam chassis wrapped around your body, it Activates automatically whenever you fall at least 10 feet, causing a layer of soft, flexible impact foam to expand beneath and around you to cushion the fall. The impact foam decreases the falling damage by up to the listed amount, taking damage equal to the amount of falling damage the foam reduced. If this is enough to destroy the foam, it disperses immediately. However, if the foam has any Hit Points remaining, it remains surrounding you for up to 1 minute. While you're surrounded in foam, you are immobilized and have standard cover against other creatures, and other creatures have standard cover against you. The foam has an Escape DC of 15; a creature can also remove it by spending three Intract actions. You or others can also attack the foam (the foam has an AC of 12), which disperses if reduced to 0 Hit Points. Impact Foam Chassis (Lesser) アイテム1 Impact Foam Chassis (Lesser) 出典 Guns Gears 70ページ 市価 3 gp バルク 軽 A lesser impact foam chassis prevents up to 20 falling damage and has 20 Hit Points. Impact Foam Chassis (Moderate) アイテム4 Impact Foam Chassis (Moderate) 出典 Guns Gears 70ページ 市価 15 gp バルク 軽 A moderate impact foam chassis prevents up to 50 falling damage and has 40 Hit Points. Impact Foam Chassis (Greater) アイテム9 Impact Foam Chassis (Greater) 出典 Guns Gears 70ページ 市価 150 gp バルク 軽 A greater impact foam chassis prevents up to 100 falling damage and has 100 Hit Points. Impact Foam Chassis (Major) アイテム14 Impact Foam Chassis (Major) 出典 Guns Gears 70ページ 市価 650 gp バルク 軽 A major impact foam chassis prevents up to 200 falling damage and has 200 Hit Points. Ablative Armor Plating アイテム1~ Ablative Armor Plating アンコモン 消耗品 ガジェット 出典 Guns Gears 66ページ 使用方法 attached to armor or traveler's clothing;バルク 1 使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Ablative armor plating is additional plating, combined with springs, clever clockwork, and improvised padding, to absorb damage by knocking the additional pieces free. The pieces slowly come apart on their own with time and movement. The process of attaching the plating takes 10 minutes and grants the wearer of the armor the listed temporary Hit Points for the stated duration or until lost. Removing the plating early destroys it. Ablative Armor Plating (Lesser) アイテム1 Ablative Armor Plating (Lesser) 出典 Guns Gears 66ページ 市価 4 gp バルク 1 The wearer gains 5 temporary Hit Points that last for 1 minute or until lost. Ablative Armor Plating (Moderate) アイテム3 Ablative Armor Plating (Moderate) 出典 Guns Gears 66ページ 市価 12 gp バルク 1 The wearer gains 10 temporary Hit Points that last for 10 minutes or until lost. Ablative Armor Plating (Greater) アイテム7 Ablative Armor Plating (Greater) 出典 Guns Gears 66ページ 市価 70 gp バルク 1 The wearer gains 20 temporary Hit Points that last for 1 hour or until lost. Ablative Armor Plating (Major) アイテム13 Ablative Armor Plating (Major) 出典 Guns Gears 66ページ 市価 600 gp バルク 1 The wearer gains 30 temporary Hit Points that last for 1 hour or until lost. Ablative Armor Plating (True) アイテム19 Ablative Armor Plating (True) 出典 Guns Gears 66ページ 市価 8,000 gp バルク 1 The wearer gains 40 temporary Hit Points that last for 1 hour or until lost. Ablative Shield Plating アイテム1~ Ablative Shield Plating アンコモン 消耗品 ガジェット 出典 Guns Gears 67ページ 使用方法 attached to a shield;バルク 1 使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. Ablative shield plating is an amalgam device that provides a layer of additional protection for a shield. Ablative shield plating is cobbled together from parts of other shields, wires, scraps, and bits of detritus, adding mass to a shield. The process of attaching ablative shield plating takes 10 minutes, and you can't attach ablative shield plating to a shield that has any other attached item, such as a shield boss or shield spikes. When the shield is damaged, this additional material crumples, breaks, and falls apart, absorbing some of the energy of the blow. Otherwise, the additional material slowly crumbles over time. Applying the plating grants the shield temporary Hit Points that last for the stated duration or until lost. Removing the plating early destroys it. Ablative Shield Plating (Lesser) アイテム1 Ablative Shield Plating (Lesser) 出典 Guns Gears 67ページ 市価 4 gp バルク 1 The shield gains 5 temporary Hit Points that last for 1 minute or until lost. Ablative Shield Plating (Moderate) アイテム3 Ablative Shield Plating (Moderate) 出典 Guns Gears 67ページ 市価 12 gp バルク 1 The shield gains 10 temporary Hit Points that last for 10 minutes or until lost. Ablative Shield Plating (Greater) アイテム7 Ablative Shield Plating (Greater) 出典 Guns Gears 67ページ 市価 70 gp バルク 1 The shield gains 20 temporary Hit Points that last for 1 hour or until lost. Ablative Shield Plating (Major) アイテム13 Ablative Shield Plating (Major) 出典 Guns Gears 67ページ 市価 600 gp バルク 1 The shield gains 30 temporary Hit Points that last for 1 hour or until lost. Ablative Shield Plating (True) アイテム19 Ablative Shield Plating (True) 出典 Guns Gears 67ページ 市価 8,000 gp バルク 1 The shield gains 40 temporary Hit Points that last for 1 hour or until lost. Explosive Mine アイテム1~ Explosive Mine アンコモン 消耗品 ガジェット 出典 Guns Gears 69ページ 使用方法 held in 2 hands;バルク 軽 使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [two-actions] “扱う” When you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use Stealth to Conceal an Object before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance. Once activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a basic Reflex save. Explosive Mine (Lesser) アイテム1 Explosive Mine (Lesser) 出典 Guns Gears 69ページ 市価 4 gp バルク 軽 The mine deals 2d6 fire damage, and the Reflex DC is 15. Explosive Mine (Moderate) アイテム6 Explosive Mine (Moderate) 出典 Guns Gears 69ページ 市価 40 gp バルク 軽 The mine deals 6d6 fire damage, and the Reflex DC is 20. Explosive Mine (Greater) アイテム12 Explosive Mine (Greater) 出典 Guns Gears 69ページ 市価 400 gp バルク 軽 The mine deals 12d6 fire damage, and the Reflex DC is 29. Explosive Mine (Major) アイテム18 Explosive Mine (Major) 出典 Guns Gears 69ページ 市価 4,000 gp バルク 軽 The mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38. Flare Beacon アイテム1~ Flare Beacon アンコモン 消耗品 ガジェット 出典 Guns Gears 69ページ 使用方法 片手で保持;バルク 軽 使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [two-actions] “扱う” Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be dazzled until they are no longer adjacent to it. Flare Beacon (Lesser) アイテム1 Flare Beacon (Lesser) 出典 Guns Gears 69ページ 市価 4 gp バルク 軽 Flare Beacon (Moderate) アイテム6 Flare Beacon (Moderate) 出典 Guns Gears 69ページ 市価 35 gp バルク 軽 The beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it. Flare Beacon (Greater) アイテム10 Flare Beacon (Greater) 出典 Guns Gears 69ページ 市価 180 gp バルク 軽 The beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also blinded for 1 round. Flare Beacon (Major) アイテム16 Flare Beacon (Major) 出典 Guns Gears 69ページ 市価 1,500 gp バルク 軽 The beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round. Instant Spy アイテム2 Instant Spy アンコモン クロックワーク 消耗品 ガジェット 出典 Guns Gears 70ページ PFS特記 Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise. 市価 5 gp 使用方法 片手で保持;バルク 軽 使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [one-action] “扱う” An instant spy is a tiny clockwork device that is small enough to be easily hidden. It contains the same audio-recording mechanisms as a clockwork spy, as well as a short-lived gemstone that can store up to 1 hour of sound to play back later. Once you have activated the instant spy, it surreptitiously begins recording all the sounds around it for an hour. In general, it can hear sounds that are clearly audible in the location where you activated it, but not sounds that would require a Perception check with a DC of 10 or greater to hear. The GM determines exactly what the instant spy can hear and record, as well as whether or not the recording is clear in a situation where the original sound is quiet, distorted, or intentionally obscured. When the recording is complete, once within the next 24 hours, you or another creature can use an Intract action to play back the stored audio in its entirety, after which the gem crumbles to dust. If no one plays the recorded sounds back within 1 day, the gem crumbles into dust anyway. This prevents the information from falling into the wrong hands later. It's typical to use the Conceal an Object action to hide an instant spy in a location once you've activated it, since if you don't hide it, it's relatively easy to discover in a thorough search, despite the fact that it's small and relatively unobtrusive. Smoke Fan アイテム2~ Smoke Fan アンコモン 消耗品 ガジェット 出典 Guns Gears 71ページ 使用方法 片手で保持;バルク 軽 使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [one-action] “扱う” When you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when creating the smoke fan. Creatures within the smoke's area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind. Smoke Fan アイテム2 Smoke Fan 出典 Guns Gears 71ページ 市価 5 gp バルク 軽 Smoke Fan (Greater) アイテム8 Smoke Fan (Greater) 出典 Guns Gears 71ページ 市価 75 gp バルク 軽 The smoke's radius is 20 feet, and the creator can choose for the smoke to be a mixture of colors. Wind-Up Cart アイテム2 Wind-Up Cart アンコモン クロックワーク 消耗品 ガジェット 出典 Guns Gears 71ページ PFS特記 Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this boook, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise. 市価 6 gp 使用方法 held in 2 hands;バルク 2 使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [one-action] “扱う” This primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to trigger traps. It can be loaded with up to 4 Bulk of items. Most creatures aren't small enough to fit on the cart, and even for Tiny creatures, it makes for a choppy ride; while riding the cart, a creature gains two actions at the start of each of its turns, instead of three. Once activated, the cart moves forward at a speed of 30 feet per round on your turn for up to 1 minute. If it strikes an obstruction, it attempts to continue its movement, pushing with an Athletics bonus of +5, once per round. The wind-up cart has AC 15, Hardness 2, 24 Hit Points, and a Break Threshold of 12. After its 1-minute duration completes, the cart collapses back into scrap. Cauterizing Torch アイテム2 Cauterizing Torch アンコモン 消耗品 ガジェット 出典 Guns Gears 67ページ PFS特記 Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise. 市価 10 gp 使用方法 片手で保持;バルク 軽 使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [one-action] “扱う” This small, clockwork torch device uses a trigger-operated sparker to ignite a flow of flammable gas, creating a short, hot flame capable of rapidly cauterizing wounds and helping to stop bleeding. The cauterizing torch is applied to yourself or an adjacent target. The target attempts an immediate flat check to end any persistent bleed effect with the lower DC for particularly effective assistance. Etheric Essence Disruptor アイテム3~ Etheric Essence Disruptor アンコモン 消耗品 ガジェット 出典 Guns Gears 68ページ 使用方法 片手で保持;バルク 1 使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [two-actions] “扱う” An etheric essence disruptor emits bursts of discordant ethereal energy through a process based upon Stasian etheric-spirit singers, though without the need for a Stasian coil. Etheric essence disruptors attempt to break down the workings of a spell that manipulates spiritual essence. Upon activation, attempt to counteract an active divine or occult spell within the listed range, with the listed counteract modifier and counteract level. Etheric Essence Disruptor (Lesser) アイテム3 Etheric Essence Disruptor (Lesser) 出典 Guns Gears 68ページ 市価 60 gp バルク 1 The range is 30 feet, the counteract modifier is +7, and the counteract level is 2. Etheric Essence Disruptor (Moderate) アイテム7 Etheric Essence Disruptor (Moderate) 出典 Guns Gears 68ページ 市価 360 gp バルク 1 The range is 40 feet, the counteract modifier is +13, and the counteract level is 4. Etheric Essence Disruptor (Greater) アイテム11 Etheric Essence Disruptor (Greater) 出典 Guns Gears 68ページ 市価 1,400 gp バルク 1 The range is 60 feet, the counteract modifier is +18, and the counteract level is 6. Etheric Essence Disruptor (Major) アイテム15 Etheric Essence Disruptor (Major) 出典 Guns Gears 68ページ 市価 6,500 gp バルク 1 The range is 90 feet, the counteract modifier is +24, and the counteract level is 8. Material Essence Disruptor アイテム3~ Material Essence Disruptor アンコモン 消耗品 ガジェット 出典 Guns Gears 71ページ 使用方法 片手で保持;バルク 1 使用権 Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [two-actions] “扱う” A material essence disruptor emits bursts of disordered energy to break down the structure of a spell that manipulates material essence. Attempt to counteract an active arcane or primal spell within the listed range, with the listed counteract modifier and counteract level. Material Essence Disruptor (Lesser) アイテム3 Material Essence Disruptor (Lesser) 出典 Guns Gears 71ページ 市価 60 gp バルク 1 The range is 30 feet, the counteract modifier is +7, and the counteract level is 2. Material Essence Disruptor (Moderate) アイテム7 Material Essence Disruptor (Moderate) 出典 Guns Gears 71ページ 市価 360 gp バルク 1 The range is 40 feet, the counteract modifier is +13, and the counteract level is 4. Material Essence Disruptor (Greater) アイテム11 Material Essence Disruptor (Greater) 出典 Guns Gears 71ページ 市価 1,400 gp バルク 1 The range is 60 feet, the counteract modifier is +18, and the counteract level is 6. Material Essence Disruptor (Major) アイテム15 Material Essence Disruptor (Major) 出典 Guns Gears 71ページ 市価 6,500 gp バルク 1 The range is 90 feet, the counteract modifier is +24, and the counteract level is 8. Chameleon Suit アイテム4~ Chameleon Suit アンコモン クロックワーク 消耗品 ガジェット 出典 Guns Gears 67ページ 使用方法 worn over armor and clothes;バルク 軽 使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [two-actions] “扱う” This complex clockwork outerwear, worn over armor or other clothing, is composed of thin, interlocking scales of myriad colors attached to numerous clockwork gears that can rotate between all visible colors and shades. When activated, the clockwork gears work double-time to temporarily switch and adjust the scales to match the exact coloration of the area around you, allowing you to blend in as long as you stay still. For the duration, you can Hide without needing cover or concealment to do so. This doesn't allow you to Sneak without ending your movement in cover or concealment, however, as the clockwork flips over and adjusts the scales to match your background as you move, giving the impression of rippling waves of color and revealing your movement. Once the duration expires, the overworked clockwork and scales fall apart. Chameleon Suit アイテム4 Chameleon Suit 出典 Guns Gears 67ページ 市価 16 gp バルク 軽 The effect lasts for 1 minute. Chameleon Suit (Greater) アイテム8 Chameleon Suit (Greater) 出典 Guns Gears 67ページ 市価 80 gp バルク 軽 The effect lasts for 10 minutes. Chameleon Suit (Major) アイテム12 Chameleon Suit (Major) 出典 Guns Gears 67ページ 市価 320 gp バルク 軽 The effect lasts for 1 hour. Galvasphere アイテム4 Galvasphere レア 消耗品 ガジェット 出典 Guns Gears 82ページ 市価 20 gp 使用方法 片手で保持;バルク 軽 起動 [two-actions] “扱う” A galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent intact Medium or Small humanoid corpse, the corpse animates as a galvaheart zombie for 1 minute. The galvaheart zombie has the statistics of a zombie shambler except that it is a construct instead of an undead, isn't evil, can't be harmed by positive energy, and is the same size as the corpse (Medium or Small). The zombie is your minion and performs the actions you choose when you Command it. If you don't Command it, it takes no action, twitching in place as the electricity that animates it slowly expends itself. Magnetic Suit アイテム4~ Magnetic Suit オーラ 消耗品 出典 Guns Gears 71ページ 使用方法 worn over armor and clothes;バルク 1 起動 [two-actions] “扱う” This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel. While set to attract, you take a –1 item penalty to your AC against attacks made by metal weapons, while creatures within a 5-foot emanation other than you gain a +1 item bonus to their AC. If set to repel, you gain a +1 item bonus to AC against attacks made with metal weapons. While attracting metal, you gain a +1 item bonus to Athletics checks to Climb metal objects and Grapple metal creatures and a –1 item penalty to Athletics checks to Shove metal creatures. While repelling metal, you gain a +1 item bonus to Athletics checks to Shove metal creatures, but you take a –1 item penalty to Climb metal objects and Grapple metal creatures. Magnetic Suit アイテム4 Magnetic Suit 出典 Guns Gears 71ページ 市価 20 gp バルク 1 Magnetic Suit (Greater) アイテム10 Magnetic Suit (Greater) 出典 Guns Gears 71ページ 市価 200 gp バルク 1 The area that gains an AC bonus when attracting is a 10-foot emanation, and the item bonuses and penalties increase from 1 to 2. Magnetic Suit (Major) アイテム16 Magnetic Suit (Major) 出典 Guns Gears 71ページ 市価 2,000 gp バルク 1 The area that gains an AC bonus when attracting is a 20-foot emanation, and the item bonuses and penalties increase from 1 to 3. Gadget Skates アイテム5 Gadget Skates アンコモン クロックワーク 消耗品 ガジェット 出典 Guns Gears 70ページ PFS特記 Inventors (and characters with the Inventor archetype) gain access to uncommon clockwork items from from Chapters 1 and 2 from this book, unless the item specifically states otherwise. Characters with a Home Region of Absalom, New Thassilon, Alkenstar, Dongun Hold or Arcadia have access to uncommon clockwork items from Chapters 1 and 2 from this book, as inventors. Inventors (and characters with the Inventor archetype) gain access to uncommon gadgets from Chapters 1 and 2 from this book, unless the item specifically states otherwise. 市価 21 gp 使用方法 worn (attached to footwear or feet);バルク 軽 使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [one-action] “扱う” (移動) Gadget skates are metal devices that come in pairs and strap onto existing footwear (or a creature's feet). When you Activate gadget skates, clockwork gears reveal small wheels that propel you along the ground, moving you up to twice your Speed. During this movement, you must succeed at a DC 20 Acrobatics check to turn up to 90 degrees, and you can't turn more than once or more than 90 degrees. During the activation and after the activation is complete, you can't Stride, Step, or otherwise move on the ground until the end of your next turn. However, you can use this movement instead of a Stride to perform a High Jump or Long Jump just after the activation ends, in the direction of your last movement using the gadget skates. You can Sustain the Activation of your gadget skates for up to 1 minute. Starting on the turn after you Activate the gadget skates, the first time you Sustain the Activation each turn, you gain the effects of the activation again you move up to twice your Speed in the same direction as your last movement with the gadget skates, and the restrictions continue to apply until you choose to cease Sustaining the Activation or you reach the maximum duration. Once the effect ends, the skates fall away and you can move normally. Gecko Pads アイテム5~ Gecko Pads アンコモン クロックワーク 消耗品 ガジェット 出典 Guns Gears 70ページ 使用方法 worn (attached to handwear or hands);バルク 軽 使用権 Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets. 起動 [two-actions] “扱う” Gecko pads are thin, clockwork devices shaped like palms, which can be strapped onto existing handwear or a creature's hands. When activated, they whir to life and improve your grip on surfaces, while slowly releasing a sticky substance stored within the device's surface to help you climb. The pads give you a climb Speed equal to your Speed as long as your hands are free. Gecko Pads アイテム5 Gecko Pads 出典 Guns Gears 70ページ 市価 25 gp バルク 軽 The climb Speed lasts for 10 minutes. Gecko Pads (Greater) アイテム9 Gecko Pads (Greater) 出典 Guns Gears 70ページ 市価 125 gp バルク 軽 The climb Speed lasts for 1 hour. Electromuscular Stimulator アイテム5 Electromuscular Stimulator レア 消耗品 ガジェット 出典 Guns Gears 68ページ 市価 30 gp 使用方法 worn;バルク 1 起動 [two-actions] “扱う” This rare gadget uses Stasian technology to grant someone a burst of activity, though its use can be painful. The electromuscular stimulator must be carefully attached to you, requiring 1 minute to do so. You can attach an electromuscular stimulator to yourself. When you Activate an attached electromuscular stimulator, roll a Crafting check, using the Crafting modifier of the creature who attached the stimulator to you, with a DC equal to the standard DC for your level. The effects of the activation depend on the result of the Crafting check. 大成功 You gain the quickened condition for 1 minute and can use the extra action each round only to Stride or Strike. 成功 As critical success, but you also take 3 persistent electrical damage. 失敗 You gain the quickened condition for 2 rounds and can use the extra action each round only to Stride or Strike. You take 3 persistent electrical damage. 大失敗 You take 2d6 electrical damage and 3 persistent electrical damage.
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#blognavi ~一般サイトニュース~ http //blog.nicovideo.jp/niconews/2009/07/003507.html ■801ちゃんRオーディション一次選考結果! バ行入っちゃってるーwww再生コメントマイリスケタ違いのユーザー投票か・・・。 http //yunakiti.blog79.fc2.com/blog-entry-3351.html ■『けいおん!』秋山澪に続き平沢唯のキャラソンも4万台に キャラソンランクは3週で両方とも抜き去りか。あとはもってけだけですね。 http //yunakiti.blog79.fc2.com/blog-entry-3335.html ■『GA 芸術科アートデザインクラス』 主人公キサラギの声が能登と思ったスレ住人 ほんと能登と思って2回ほどサイト見に行ったよ。 http //workingnews.blog117.fc2.com/blog-entry-2094.html ■サクラ大戦語れる奴ちょっとこい 1と2なら攻略本の裏に後ろに載ってる事や物のの詳細まで全部覚えてた。もちCDも持ってた。今は( http //blog.livedoor.jp/basicchannel/archives/51688632.html ■2009年秋期アニメをまとめてみた けんぷファーくらいかな。ホワルバはブルレイ見てから見る。 http //guideline.livedoor.biz/archives/51269631.html ■ドラクエ6はなぜ失敗したのかはてなブックマークに追加 私は好きですがねー。まぁもっとそのキャラ専用技みたいなのあってよかったかもですがね。 http //himasoku123.blog61.fc2.com/blog-entry-804.html ■【XBOX】Forza3のグラフィックがやりすぎなくらい凄い件 もう実写じゃないか!!! http //alfalfa.livedoor.biz/archives/51482884.html ■面接官「何で今まで仕事しなかったの?今まで何やってたの?」 おぉぅ、こわいこわい。 http //alfalfa.livedoor.biz/archives/51486591.html ■ついにES細胞で精子を作ることに成功\(^o^)/男オワタ でも実際2のようなことが起こるかもね。永遠の命とかも。 ~ニコニコ動画~ http //www.nicovideo.jp/watch/sm7592774 ■自由に151匹描いてみた 所々期待を裏切らないものが!クサイハナはどこかで見たことあるよ!? とりあえずヒトカゲゼニガメリザードニドラン♂ユンゲラーモルフォンでBOX埋めてくるわ。 ドククラゲ使いの私に隙はなかった。 ~実況~ http //www.nicovideo.jp/watch/sm7584328 ■【実況】裏技 チート 最終回 後編【PS2版ドラクエ5】 夢の国すげー!!!母涙目すぎるwwwボス涙目ってレベルじゃwww子供4人テラ和む。お疲れ様でした!!! ~京アニ関連~ http //www.nicovideo.jp/watch/sm7588791 ■36秒でわかるエンドレスエイト【涼宮ハルヒの憂鬱】 4回もやらずにこれを30分流せばよくね?((( ~歌って・演奏して・作ってみた~ http //www.nicovideo.jp/watch/sm7564752 ■【好き放題に】 『七色のニコニコ動画』 ver.プリクマー 【歌ってみた】 なんだ視聴間違え・・・てないwwwTDNwww いいフリーダム流石プリクマーです!!!クマッ☆まさにニコニコソング歌い手!!!ニコニコできました! http //www.nicovideo.jp/watch/sm7570028 ■「U.N.オーエンは彼女なのか?」を爽やかに弾いてみた(アレンジ) これは良いアレンジ!何かのEDみたいだ。コードをメジャーにする程度の能力www http //www.nicovideo.jp/watch/sm7570299 ■Just Be Friends 歌ってみた ドニ嶋 おぉ、歌い方すごい合ってると思う!!!これはすごい!!!専用歌のようだ。。。 http //www.nicovideo.jp/watch/sm7587077 ■「もう歌しか聞こえない」一人で連弾してみた。 ガチ残像がwwwものすごいラスボス臭。 ~東方関係~ http //www.nicovideo.jp/watch/sm7564865 ■【東方】紅魔館にモケーレがやってきた 本気 流石の存在感。乗ってるwwwちぇええええええええええええん!!!!モケちゃんきめぇ^^^ いやカリスマ持ったほうだよね。おっパチュリー!!!最後やべぇ!!!キョン大量発生www http //www.nicovideo.jp/watch/sm7564502 ■【東方】最強○×計画 その1 \バカジャネーノ/ http //www.nicovideo.jp/watch/sm7572786 ■元々シュールな 東方手描き4コマ 4度目の夏 ☆今日の一押し☆ ゆうかりんwwwwらんさまどうしたwww三姉妹どうすりゃいいんだ・・・じわじわくるわwwwうん戻った。 そして安定の秋姉妹wwwなんでバイクwwwwキャーイクサーン。 http //www.nicovideo.jp/watch/nm7583389 ■【東方】宴にあつまるひと【4コマ】 野生の相沢さんの新作ktkr!ルナのフラグがたった!!! http //www.nicovideo.jp/watch/sm7588983 ■ドロワズ 上から幻想入りするぞぉ!気をつけろぉ! 第3話 中編 20秒で最初に戻るを繰り返してるけど何もおかしくはない。 http //www.nicovideo.jp/watch/sm7570950 ■へんしん白沢先生(偽新々) キャーイクサーン。2年乙すぎる。。いもうめぇ! http //www.nicovideo.jp/watch/sm7579421 ■【東方】アリスがトレーニング 投コメがwwww http //www.nicovideo.jp/watch/sm7583355 ■咲夜さんがトレーニング 流石早い!!!! http //www.nicovideo.jp/watch/sm7587315 ■【霊夢】ふたりでトレーニング【さとり】 霊夢は運動するほど栄養g ・・・!!? さとり!!!? 素晴らしいジト目だ!!!提供ジャスティスwww ~アイドルマスター~ http //www.nicovideo.jp/watch/sm7586514 ■アイドルマスター アタシんちの美希は無限大 流石RidgerP!!!シンクロも演出もすごすぎます!!! http //www.nicovideo.jp/watch/sm7568312 ■アイドルマスター x 矢島美容室 「はまぐりボンバー」 ヤッパリキターwww本家も乱入wwww カテゴリ [ニュース日記] - trackback() - 2009年07月11日 01 24 23 #blognavi